Thank you Cyarna Trim for our header image!
Our show Critical Role takes place in the world of Exandria, a world that’s evolved over several years through storytelling and collaboration. Now reaching across multiple continents and spans of time, we’ve taken many adventures filled with action, mystery, wonder, heartbreak, and humor, with many more Critters joining us along the way!
So much of this world has been shaped by our heroic characters and the decisions they’ve made. To help guide those that haven’t been with us from the beginning or those just joining us for the first time, we created this character guide to give you everything you need to know about our incredible adventuring parties throughout our campaigns!
Learn more about the world of Exandria: here
Campaign 1: Vox Machina
VOX MACHINA! A daring and cunning group of adventurers…
Thank you Ulvar for our character art!
Vex'ahlia Vessar
Vex’ahlia is an archer as famous for her skills at haggling as those with her bow and arrows. Though she projects an air of bold and effortless self-confidence, inwardly, Vex struggles with feelings of unworthiness. Deeply frugal, Vex keeps track of the party’s expenses and haggles with every shopkeeper she meets. Some attribute this to greed, but she has a deep fear of winding up back in poverty and uses wealth as a shield against judgment. Vex’ahlia is deeply loyal to her friends, none more so than her twin brother, Vax’ildan. Her skills as an archer and a hunter are unparalleled in the battlefield, and her winks and persuasion are sure to charm any shopkeep. And if charm fails, the huge and adorable bear named Trinket that is never far from her side can always help intimidate any who try to cross her.
Percival de Rolo
Percy is an inventor from a noble lineage, which is apparent in his mannerisms and dress. Haunted by the vicious murder of his entire family, Percy nevertheless maintains a veneer of calm, charming composure and sarcastic, devastating wit. Quiet but sharp, Percy's skills with tinkering and mechanics often result in him creating items for himself and the party. While his skills as a sharpshooter are deeply impressive (and damage-inducing), it is his diplomacy skills that end up helping the party most often. His pragmatism at times puts him at odds with the other members of Vox Machina, but despite his own protestations, he remains a reliable and loved member of their family.
Pike Trickfoot
Pike is a healer of The Everlight, the goddess of redemption, and Pike reflects this divine influence with her own sweet, loving soul. Pike is optimistic and kind, but can unleash a powerful protective side when her friends are threatened. Her ability to heal has saved every member of Vox Machina's life countless times, but this ability carries a heavy burden and fear of failure. She worked hard to balance her magical healing abilities with her fighting ones to better protect herself and her friends and she proved herself a capable divine warrior. Her warmth is her defining feature, along with her eager willingness to jump into a bar brawl with her best buddy Grog.
Vax'ildan Vessar
Vax’ildan is an assassin whose outsider status among both elves and humans made him a lost wanderer who eventually found purpose in Vox Machina and as the divine warrior of The Matron of Ravens. Devoted to his twin sister, Vex’ahlia, and deeply loyal to his friends and loved ones, Vax is one of the more serious and measured members of Vox Machina, but still prone to bouts of playfulness and cocky humor. Vax is guided by his good and romantic heart and tends to put himself in the line of danger to protect the other members, his thief abilities making him the ideal candidate to check for traps and neutralize enemies before they become a problem.
Keyleth
Keyleth of the Air Ashari is a burgeoning leader known for her tender and kind heart and quiet inner strength. Though a bit socially awkward, Keyleth doesn’t ignore her strong moral compass and can be quick to anger when belittled or underestimated. Her morals, which lead from a desire to do good, rather than a desire for wealth or status, tends to guide the rest of Vox Machina and helps keep them on a nobler path as she finds her footing as a leader. She is a master of nature and the elements and her affinity for animals is present in her own gift to transform into them at will, with her preferred form being that of a sabre-toothed tiger (which Grog named Minxie).
Scanlan Shorthalt
Scanlan is a musician whose vast musical talents, comedic chops, and spellcasting prowess have saved the physical bodies and emotional soul of Vox Machina countless times. Deeply charismatic and a lovable smart ass, Scanlan has the attitude of someone who waltzed through life, which served as an effective mask for his own insecurities. Forever a lover first, Scanlan slept his way through much of Tal'Dorei but his true romantic goal was to find love with a fellow gnome. His skill with words and music offers support to his comrades on both the battlefield and in day-to-day life (while managing to hold his own on the battlefield). But his silver tongue, cleverness, and hidden heart of gold remain his greatest assets.
Grog Strongjaw
Grog Strongjaw is a renegade brawler known for his love of combat, ale, women, and more ale. Though he is physically imposing, Grog has a very soft heart. He loves his friends dearly and is never far from the side of his best buddy, the gnome Pike. What he lacks in smarts, he makes up for in courage, strength, and unshakeable loyalty. His willingness to be on the front lines and take the brunt of an enemy's direct attacks (and deal a hefty amount of damage in return) has saved many a party member on the battlefield.
Campaign 2: The Mighty Nein
THE MIGHTY NEIN! A chaotic group of misfits…
Thank you Ulvar for our character art!
Jester Lavorre
Jester Lavorre is a cheerful artist deeply devoted to The Traveler, her god and best friend. She is known for her bright and bubbly personality and her love of mischief. She is incredibly compassionate and whimsical and has a deep love of pastries, animals, art, and playful pranks. She is the heart of the Mighty Nein and few meet her without being quickly charmed by her genuine sweetness. Her cheerfulness comes with a price, as she tends to ignore her own feelings and maintain a mask when stressed and unhappy. On the battlefield, Jester uses her divine gifts in a mixture of offense, support, and healing, in that order.
Mollymauk Tealeaf
Mollymauk "Molly" Tealeaf is a blood hunter known for his flamboyant, ostentatious personality and his tendency to lie at the drop of a hat. A peacock in both style and nature, Molly is prone to thrill-seeking and extravagance. A natural performer, he is particularly adept with sleight of hand card tricks that he passed off as fortune telling. Deeply enigmatic, his past is a mystery he does not care to unravel, and he prides himself in making both himself and others happy by seeking out pleasure above all. In battle, Molly uses his twin scimitars and blood magic to enhance his blades and give him greater power.
Caduceus Clay
Caduceus Clay is a devout worshiper of the Wildmother who, as caretaker of a graveyard, aids others in dealing with the cycle of life and death. Deeply compassionate, optimistic, and gentle, he is a friend to all creatures, often politely chatting with the wildlife he encounters - be it plant or beast, whether they can chat back or not. He is known for his homespun wisdom and is considered a moral guide to the other members of the Mighty Nein. Caduceus uses his healing abilities to keep his friends and allies alive in battle, while also dealing divine punishment to evildoers when the occasion calls for it.
Yasha Nydoorin
Yasha is a warrior with a deeply troubled and mysterious past. She is defined by contradictions - both intimidating and gentle, filled with rage and compassion. While very quiet and uncomfortable with attention from large groups, she opens up more with only one or two people present. Those she becomes close to know her as a kind soul with a love for flowers, bugs, and a deep streak of humor. On the battlefield, she is a ruthless fighter, using her greatsword to cleave through opponents, protecting the friends who have supported her as she seeks atonement for the mistakes of a past she cannot remember.
Caleb Widogast
Caleb Widogast is an arcanist with a cautious, bookish personality. Incredibly intelligent and ambitious, he yearns to grow his magical capabilities as he seeks to fix the mistakes of his past. Though reserved, his playful streak comes out when showing affection for his cat, Frumpkin, or shape changing into different animal forms. Caleb is particularly adept with fire magic, using flame to both attack and defend on the battlefield. Through his connection to the Mighty Nein, he grows into a deeply caring and capable man whose love for his found family guides him to a happier place.
Beauregard Lionett
Beauregard “Beau” Lionett is known for her rebellious attitude and disrespect for any and all authority figures. Fast with her fists and even faster with her snark, Beau is nonetheless a deeply loyal friend once her trust is gained. Her athleticism belies her intellect, and she uses both to great effect in her work as an Operative and later, Expositor, of the Cobalt Soul. Young and impulsive, Beau uses her physical talents to put herself on the front line to keep her new family safe, with little regard to her own wellbeing.
Nott the Brave
Nott the Brave is a goblin thief, formerly a halfling named Veth Brenatto. Cursed to a body that isn't her own, she is singularly focused on her goal of returning herself to her original form. She is known for eccentric and skittish behavior that belies her intelligence and cunning. Nott claims to only find her courage at the bottom of her never- ending flask but has proven herself incredibly brave and selfless on many occasions. She likes to steal shiny trinkets and buttons and is afraid of water. In battle, she stays to the shadows and utilizes her crossbow for sneaky, deadly attacks on foes. A talented chemist, Nott also experiments with different types of arrows and acids and has been learning practical magic from Caleb.
Veth Brenatto
Veth is a halfling thief who has recently returned to her true self after having spent the last few years in the form of a goblin. Going by the name ‘Nott the Brave’, Veth was forced to hide her identity until she could break the curse that was bestowed upon her by a hag. Through her own resourcefulness and the help of her friends in the Mighty Nein, Veth has regained her body and reunited with her husband and son. A talented alchemist and master of stealth, Veth uses her skills with both a crossbow and magic to strike from the shadows and take down enemies before they even know she’s there.
Fjord Stone
Trained as a sailor and now the Captain of his own ship, Fjord is deeply charismatic, often functioning as the face of the party and using either charm or intimidation to sway situations to his favor. Despite this, he wrestles with deep insecurities and sees his magic as the only thing that makes him a worthy fighter. He entered a pact with an entity that he did not understand and has spent much of his time attempting to ascertain his newfound magical powers and the nature of this bargain. On the battlefield, he utilizes a combination of otherworldly magic and swordplay with his mysterious sword.
Campaign 3: Bells Hells
BELLS HELLS! Our current adventuring party…
Thank you Hannah Freiderichs for our character art!
Imogen Temult
Imogen Temult is a quiet young woman whose calm and reserved manner befits her small-town upbringing. However, her placid nature hides a powerful inner storm. Imogen has telepathic and telekinetic abilities, as well as the power to channel lightning magic. She is searching for answers about these psychic abilities and the terrifying dreams that have plagued her since her powers first manifested. Though introverted due to her telepathy, Imogen is a fierce friend, self-advocate and fast-thinker who is determined to learn all she can about her gifts in order to control them.
Ashton Greymoore
Ashton Greymoore is a brawler and smuggler for hire who prefers to hit first and ask questions later. Loaded down with debt after a job went wrong, Ashton is working to pay back their deficit by any means necessary. Cranky and difficult, Ashton is cautiously navigating his new friendships and slowly relearning how to trust. Their powerful abilities stem from the force of chaos that was used to heal them, leaving them with the power to channel their anger into magical attacks. Ashton is comfortable being defined by his rage, but seeks movement and self-reliance above all else.
Fearne Calloway
Fearne Calloway is a faun from the Fey Realm who has journeyed to Exandria in search of answers about her family. Though she comes across as sweet or even naive, Fearne has a darker streak that manifests itself in her wildfire nature magic. She has a habit of stealing little trinkets from those she meets and likes to invent fanciful stories on the spot. With her trusty monkey Mister by her side (who too is more fiery than he seems), Fearne is ready to face life’s challenges with a gentle tone and a mischievous air.
Orym, of the Air Ashari
Orym, of the Air Ashari is a warrior of Zephrah, a city of air elemental magic and a wandering swordsman with a goal to simply see where the road takes him and figure out his place in the world. Steadfast and brave, Orym is a staunch defender of right and wrong. He is a talented battle tactician, and his fighting prowess leans towards the balletic, rather than brute strength. Deeply loyal to his new friends and his family back home, Orym is trying to balance the needs of his future with those of a past that he has not forgotten.
Laudna
Laudna is an innate spellcaster who is unafraid to tap into the darker side of magic. After crossing paths with the wrong necromancer, Laudna became undead - a state of being she eventually and thoroughly embraced. She is a delightfully diametric individual, whose bubbly personality contrasts with her terrifying outer appearance. Fond of fixing up dilapidated homesteads, Laudna earned a reputation as the creepy witch in multiple towns’ woods. She seeks to understand her powers and to grow strong enough to eventually kick out the voice of the necromancer whose machinations changed her entire life.
F.C.G “Fresh-Cut-Grass”
Fresh Cut Grass is an automaton built to heal both physical and emotional wounds. A budding therapist with a can-do attitude, FCG is here to lighten the emotional load of anyone who needs it. Armed with various attachments and a big heart, they are eager to help - even to the detriment of their own well-being. FCG is focused on the needs of others, but he hopes to one day learn what happened to his former adventuring group, who perished in a strange attack. Though FCG claims to be just a construct without a soul, it is clear that there is more to this unusual automaton than meets the eye.
Chetney Pock O'Pea
Chetney Pock O’Pea is a blood hunter werewolf who views his lycanthropy as more of a blessing than a curse, seeking to gain better control of his new abilities. Stubborn and biting, Chetney nevertheless has a soft side - he enjoys making toys for children as a master craftsman, though staunchly refuses to work with any material that isn’t wood. Chetney is a talented sneak, able to quietly get in and out of multiple dangerous situations. He is learning how to be a team player, slowly opening up to his new friends about his lycan abilities and gifting them toys as payment for their assistance.
9/1 AM edit: We had originally credited the character art in this article for Vox Machina and Mighty Nein to the official character artists of each of our campaigns (Kit Buss and Ariana Orner respectively). We caught the error and have added in the correct credit.