Do you have any campaign books or adventure modules set in Exandria?
Written by Christina on April 18, 2018
We do indeed! Our very own Matthew Mercer has written two campaign books to help you bring your own style of stories to Exandria!
The Tal’Dorei Campaign Setting, created for 5th Edition D&D and published by Green Ronin Publishing, allows adventurers to explore the continent of Tal’Dorei, the main setting of Vox Machina’s Campaign 1 adventures. Written by Matthew Mercer and James Haeck, the book provides a deep dive into the history, people, and places of Tal’Dorei and also features new backgrounds, magic items, and monsters.
Check in with your local bookstores and game stores to see if the Tal’Dorei Campaign Setting is available.
The Tal’Dorei Campaign Setting Reborn, created for 5th Edition D&D and published by Darrington Press, expands upon the original Tal’Dorei Campaign Setting to encompass the impact of Vox Machina’s adventures and include pelnty of new goodies to play with. Tal’Dorei Reborn features writing and design by the talented team of Matthew Mercer, Hannah Rose, and James Haeck, with added contributions by Critical Role players Laura Bailey, Taliesin Jaffe, Ashley Johnson, Liam O’Brien, Marisha Ray, Sam Riegel, and Travis Willingham as well as Exandria Unlimited Game Master Aabria Iyengar (you may just recognize a few elements from episodes of ExU) and the incredible John Stavropoulos. Tal’Dorei Reborn also includes four new subclasses as well as new magic items, creatures, maps, over a hundred new illustrations, and the answer to the oft-asked question — Who IS on the Tal’Dorei Council?
Tal’Dorei Campaign Setting Reborn is available now in Critical Role online shops (United States, Canada, European Union, United Kingdom, Australia) and Darrington Press Guild stores. For more information, check out our Darrington Press announcement article here.
The Explorer’s Guide to Wildemount, created for 5th Edition D&D and published by Dungeons & Dragons, allows adventurers to explore on the continent of Wildemount, the same setting as the Mighty Nein’s Campaign 2 adventures. Written by Matthew Mercer, Chris Lockey, James Haeck, and James Introcaso, the tome contains four starting adventures, three new subclasses, new creatures, and magic items, as well as guides to Wildemount’s pantheon, factions, dunamancy magic and more! A team of incredible artists really brought the whole guide to life. For a list of everyone involved, check out our article here.
Get your very own copy of Explorer’s Guide to Wildemount through the Critical Role US shop, D&D Beyond, Amazon, Barnes & Noble, Roll20 or your favorite local game or book stores.
Critical Role: Call of the Netherdeep, created for 5th Edition D&D and published by Dungeons & Dragons, contains seven chapters of thrilling adventure spanning 224 pages for characters levels 3-12, as well as new creatures, magic items, and NPCs. The adventure begins in Wildemount’s Wastes of Xhorhas and travels to the glimmering oasis city of Ank’Harel in Marqet, and finally to a realm of gloom, corruption, and sorrow known as the Netherdeep. Call of the Netherdeep is co-led by our very own Dungeon Master Matthew Mercer and D&D Principal Story Architect Chris Perkins, with additional contributions by James Haeck. Learn more about the book here.
Critical Role: Call of the Netherdeep is available now in the Critical Role US Shop, local book and game stores, Amazon, Barnes & Noble, Books-a-Million, and elsewhere. Digital versions of the book are also available via D&D Beyond and Roll20.